![]() You can find the major features discussed in the below trailer, or on the blog, linked below. Also, at the moment it’s recommended that you only have one colony on the go, for performance and balance related issues (difficulty used to be controlled by wealth of the colony’s map) – however the options are there to increase the amount. Alternately you could use them to fire your colonists over oceans and dangerous territory, bringing them closer to that trip home.Īt the moment, as Tynan explains in the trailer below, and on the blog, the AI encampments are somewhat lacking – something that will be improved in future updates. The very same pods that aggressive factions used against you can now be constructed and used on enemies in your own air-raids. On the subject of ships – you won’t simply be raiding on foot. Somewhere out there on the planet there is a person with a functional ship, willing to launch you back into space should you so wish, if you can reach them. In addition to the above meaning you can travel like nomads around the world, there’s also another incentive – a new win condition. The ability to settle new locations, and occupy multiple space is not just for the players, other factions can now occupy more than one space on the map, which has itself been changed up to be a spherical shape with realistic day-night and timezone functions. The player can now control their colonists across whichever screen they occupy, with a transition as quick as the normal map-snap to a new colonist meaning you could effectively command a defence from a raid, and an offensive raid at the same time, should you find yourself in such a situation. You can then carry them off to settle new lands, exploit new lands, or clear and claim existing camps for your own. Leaving the settlement is a simple dialogue option, at which point you will now be able to form up a caravan of animals (be that pack beasts or not), colonists, and items. The latest update draws the player controlled faction closer towards the AI factions, with the ability to form caravans, travel the world map, and raid or trade with other settlements. Rimworld’s latest alpha, 16 – Wanderlust, is now live on the main build of the game, developer Tynan Sylvester confirmed earlier today via the Ludeon Blog.
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